Showing posts with label Tabletop Games. Show all posts
Showing posts with label Tabletop Games. Show all posts

Sunday, April 06, 2014

Our International Tabletop Day 2014!

International Tabletop Day 2014

That's right, we did our part in Tabletop Day this year and even the 14 y/o was all hyped. I have never seen him sit at the table for so long without getting bored! It was definitely a VERY good day for our 3-person Tabletop Day in our house :D

Next year, I will organise an event at the local library here as I didn't think of it for this year. I'll do up the page over at with all the details and I'll publicise it for next year. It'll be good to get our board game group together (once in a blue moon at present) and to show others what we do. We wanted to do a club but never worked out, this instead is once a year and easily organised.

Now you ask, "What the heck is Tabletop Day? Is that like.. Monopoly?" Yes, this was what I was asked when I had my blood test Saturday morning >.> My answer: "Not just Monopoly but more complicated ones, card games and other board games." It was hard to describe to someone who thought of Monopoly and Mouse Trap when thinking on board games.

Now, back to what I was saying, what is Tabletop Day?

Our group wasn't extravagant but it was still a lot of fun with my wife, son and myself playing from around midday till 9:30pm (with a break for shopping) when the official part ended (wife/son played a few more Fluxx games afterwards).

The idea of our day was we picked one medium length game and one short game each. The collection and order the dice rolled them into was:
  1. Dungeons and Dragons: Wrath of Ashardalon (Son's medium)
  2. Small World (My short)
    • This was via Steam as we lack the tabletop version of it but LOVE Small World
  3. Sentinels of the Multiverse+3 Expansions (My medium)
  4. Monty Python Fluxx (Wife's short)
  5. Discworld: Ankh-Morpork (Wife's medium)
  6. Uno (Son's short)
    • We used elimination rules we learnt via the XBLA Uno game as it is nice and quick!
Dungeons and Dragons: Wrath of Ashardalon

D&D Wrath of Ashardalon @ Wizards of the Coast

Adventure 3: Roghar's Gear

  • Tmara: Wizard, Cleric
  • Aramis: Rogue
  • Myself: Paladin, Fighter
We opted to play all the classes rather than just three because it really was a hard choice on who to take in with us. The adventure went really smooth, to be honest. I believe it would have gone pear-shaped if we had split up and kept spawning new rooms. We did branch off (see path above that goes to the right) but doubled back to the path that was heading north on the picture to eventually lead to the Vault.

Special mention has to go to Aramis' Rogue who managed to wipe out all 4 monsters on 1 tile with one attack! It made our life easier with that, that is for sure!

Winner: Players!

Small World 2 [Digital]
  • Tmara: Seafaring Gypsies > Mounted Giants > Pillaging Humans
  • Aramis: Corrupt Homunculus > Catapult Tritons
  • Myself: Merchant Orcs > Wealthy Sorcerers > Berserking Elves
I had a good lead in this game actually with the Merchant Orcs raking the gold in but by the end, I was beaten by Tmara by a good 20 or so gold. Her total was 103, with myself around 80 and Aramis was around 60.

Winner: Tmara!

Sentinels of the Multiverse

Environment: The Block

Hero Lineup

  • Tmara: Nightmist
  • Aramis: Chrono Ranger
  • Me: Unity
This is one of my top favourite co-operative games (and our only Super Hero game, I believe) because of how much it really, REALLY has the deciding factor on how well the players work together (as well as who the heroes are, sometimes).

So far with Sentinels of the Multiverse, we have the first 3 expansions of Rook City, Infernal Relics and Shattered Timelines and eventually, we will have the rest of them when they all come out..

We honestly looked like it was going to be left as Tmara vs the Boss for half the game there as the infection the Plague Rat kept taking both Aramis and myself down. Ultimately, Aramis made a huge sacrifice to take one for the team and then his Incapacitated Powers kicked in and oh my gosh, did that become the deciding factor for the heroes to succeed!

Each of Aramis' turns, he kept giving Tmara or myself the ability to play a card or do a power.

Even before his demise too, I was finding it tricky with bringing out more Mechanical Golems as Unity but both Aramis and Tmara gave up equipment for the greater good (even used a ring to make a small Raptor Golem!).

Both Tmara and myself kept ourselves upright to see the Plague Rat fall and be locked up in The Block for one more day but we couldn't have done it without Chrono Ranger sacrificing himself.

Winner: Players!

Fluxx: Monty Python

Monty Python Fluxx @ Looney Labs
This one is harder for me to summarise because if you have ever played a Fluxx (we only own Monty Python, at present), it is a cluster---- and hence cannot state what happened unless you were there!

The game's rules went to Draw 5 and Play 1, to Play All, Play 4, Draw 4, Outrageous Accents, and the eventual stealth win by...

Winner: Aramis!

Discworld: Ankh-Morpork

Discworld: Ankh-Morpork @ Treefrog Games

  • Tmara: Lord Vetinari (1 minion away from winning)
  • Aramis: Commander Vimes
  • Me: Dragon King of Arms (I won with 8 trouble markers on the board)
This is Tmara's favourite in our collection because not only is it Discworld (re: Terry Pratchet Universe) but it is perfectly executed both with art style and the mechanics.

It is a worker placement game where you have a limited number of workers to place on the board while playing cards each turn and ultimately trying to get your individual victory condition. All while this happens, while you are trying to win, you are trying to do so in a way that doesn't tip off the other players on who you are playing!

In our game, Tmara's Lord Vetinari was trying to get a certain number of minions onto the board to win. I (Dragon King of Arms) was trying to cause as much trouble (the round black markers) and when there was 8 on the board at the start of my turn, I won. Aramis, alternatively, was Commander Vimes and his only victory condition was the draw deck had to run out (ie that Vimes held the city together, through thick and thin).

Tmara was 1 minion away from her victory when I myself just smuggly said "I win" much to their bewilderment. Aramis may have lost but he definitely slowed my trouble placement down as well as assassinating Tmara's minions.

The other Personalities you can play is 3 of them are controlling a set amount of areas on the board (Lord Selachii, Lord Rust, Lord de Worde) or having a certain net worth of money and buildings (Chrysoprase).

If you are a Discworld fan, we highly recommend this game as it drips Discworld both in the art work and the mechanics on each card from anything like CMOT Dibbler to the Seamstresses Guild.

Uno: Elimination

We love the Elimination rules that we first learnt via XBLA's Uno game. The rules are simple: If you can't play a card, you are out. We had tokens on the table and the first player with three was the winner.

At the end, Aramis had 3, Tmara had 2 and I had *mumbles*.. yes, I said none.. I had no tokens at the end >.>

Winner: Aramis!

Overall Tabletop Day Champion

Taking only the competitive games into account here...

Tmara: 1 game (Small World)
Myself: 1 game (Discworld)
Aramis: 2 games (Fluxx & Uno)

Overall Champion for 2014 goes to Aramis!

Sunday, February 09, 2014

Tabletop Gaming - X-Wing Miniatures - Long time between games but...

It was a fun game last night!

My X-Wing buddy and I decided it was time to finally play against each other again. Now, I've only played maybe 4 games vs his 100+ or something now, so it was going to be fun either way.

We decided the gloves were off and to play any faction, we ended up with Rebel vs Rebel.

Wedge Antilles + R2D2
Kyle Kytarn + Blaster Turret + Recon Specialist + Moldy Crow
Ten Numb + Marksmanship + Fire Control Systems

Him (Apologies, can't 100% remember what you had :P)
3x B-Wings

  • Ten Numb, Fire Control Systems and Marksmanship (I believe)
  • 1x B-Wing with advanced Sensors and engine upgrade
  • 1x B-Wing with engine upgrade and don't think it had anything else?
Either way. that aside, it was a LOT of fun.

We played with a slightly bigger field (3x5) and with asteroids, as we always do. It was amusing because out of my three ships, I didn't anticipate the HWK (Kyle) to be the one that actually be the last one standing for my squadron. 

Anyway, that aside, progression pictures below.

As you can tell from the pictures, it was a good game but slowly deteriorated. I honestly had a LOT of fun with squadron and would love to tweak it and try it again in other plays.

The game honestly at the end there was John saying "This will be over in a few turns" and a few turns went by and he hadn't actually gotten to take a shot at the HWK or if he had, the asteroid gave me enough cover to slow the death.

I actually was believing I had a chance against 2 B-Wings because I had the asteroids and I had a turret.

That was where it all went wrong: Ten Numb did a critical and it came up with blowing up the secondary weapon: the turret. So in that last picture, you can imagine that no turret = dead.

It was damn fun though :D Looking forward to getting my first Y-Wing this week and at some point a TIE Bomber/Lambda (I want the Lambda more) as the announcement of Wave 4 (Squeeee! Memories of TIE Fighter on PC there!) has made me want to catch up on the missing models so it won't be so painful later.

Tabletop Gaming - Roleplay - Bitten at the Edge of the Empire

That's right, this year was meant to be a cheaper year when it came to gaming but then I was bitten by Fantasy Flight Games Star Wars Edge of the Empire tabletop roleplay game.

We are definitely a Star Wars household and the step son is at that age that he would actually be able to roleplay just fine, with some guidance, and so the fun began.

We got the Core Book plus dice and I've had a decent read through of it and because I own the Warhammer Fantasy 3rd Edition that FFG also made, I already knew partly of what I was getting into. Infact, Edge of the Empire and hence the future books are going to be much better, more streamlined and plain out more Star Wars.

But yes, it didn't end there.. after the Core Book and the dice, I have an order on now for the Beginner's Box, GM's Kit as well as the first adventure module Beyond the Rim.

At first, my wife and I were against the Beginner's Box since we've roleplayed before, why do we need a product catering new players by doing a linear adventure? Well, it comes with stuff.
  • 1 32-page Adventure Book, 1 48-page Rulebook, and 1 Introduction Sheet
  • 4 Full-Color Character Folios
  • 1 Full-Color Double-Sided Foldout Map
  • 14 Custom Dice
  • 8 Destiny Tokens, 35 Character Tokens, and 5 Vehicle Tokens
An extra set of dice as I've heard 2-3 sets are good, a full double sided map as well as some premade players (re: future NPCs) as well as tokens.

As for the adventure, I am really looking forward to it. The way it has been designed is that each game can/will be unique when you take into the dice mechanic the game utilizes. I've read a few threads where two games are different because of things that occurred. I'm liking that factor where most modules are 99% linear between different play groups unless modified.
Beyond the Rim is the first full-length adventure for the Star Wars®: Edge of the Empire™ Roleplaying Game. When new rumors add credence to old smugglers’ tales of a long-lost Separatist treasure ship, it’s time for a handful of intrepid explorers, scrappy smugglers, and cunning academics to fire up their hyperdrive and embark upon a fantastic journey to the farthest regions of the Star Wars galaxy. Fantastic adventures await those who seek to discover what really happened to the Sa Nalaor!
  • A 96-page, three-act adventure for Star Wars®: Edge of the Empire™
  • An epic tale of exploration that leads all the way to the edges of Wild Space
  • Encounter the deadly predators native to the jungle planet, Cholganna
  • Optional materials allow GMs to weave the adventure into extended campaigns
Anyway, that all aside, I'm looking forward to the books that are coming or have come but I've not got my hands on them yet (Explorer & Hired Gun books) and I'm definitely going to be wanting the whole collection while FFG has the licence! I missed our on West End Games D6 system with Star Wars and by damned, I will not miss out on this.

Friday, January 10, 2014

Tabletop Buys - Oh the horrors of clearances!

Expensive week,  yes we have had,  hmm.

The purchases were done a day before the car broke down too!

Oh well,  these things happen but gaming prevails.

Prior to finding out some clearances,  I put in an order of:

- Star Wars: Edge of the Empire Core Book (tabletop roleplay)
- Star Wars Roleplay Dice
- Fudge Dice (Centurion set)
- Tsuro of the Seas (board game)

Then the clearances happened at games empire with regards to Star Wars...

WotC Star Wars Saga Sourcebooks ($10 each)
- Scavengers Guide to Droids
- Galaxy of Intrigue
- Threats of the Galaxy

Star Wars Miniatures
- repacked booster of minis from any set.

The minis I planned on more as they are selling 12 booster packs of some sets for $50 each.  With the car breaking down though,  this will be on backburner.

I'll post pictures on the items when they arrive!

Tuesday, December 31, 2013

Tabletop Buys - Roleplay - Strands of Fate / Strands of Power

Strands of Fate @ BGG
Strands of Power @ BGG

A few weeks ago, I talked with Tmara about Eberron and how much we missed it. I had attempted running it 2-3 times on a forum once before but never followed through. It is by far the BEST setting that our household loves dearly.

So what does this have to do with the FATE system Strands of Fate (and the supplement Strands of Power)?

Void Star who did the Strands of Fate rendition of FATE have also done a conversion document for the races/dragonmarks/classes into Eberron! You can find the document here as well as one for Shadowrun and a blank campaign sheet.

I've only read up to the end of Character Creation at present in the Strands of Fate book (Digital copy until we can get a softcover sent to Australia) and hence don't know all the ins and outs but from what I have read: It will be perfect for Eberron. Not to mention, the wife was making a campaign setting of her own and I think this genreless/universal system will be a good base to jump off to begin with!

The base idea of the system that I love is that making the character is all about description. There is numbers you have to do with ability scores but the whole design of the character is very much you telling the base bits of your character in description first that then translates into the character sheet in one way or another. It allows for more freedom than say D20 systems attempt. The basis of classes too is very flexible from what I have seen. In D20, you'd be restricted to skills per class but this one is very, very flexible.

I'll comment more on it when I've read more of at least attempted making characters soon.

The summary of what Strands of Fate is from their site is below. The wiki page for what FATE is here as well.


Strands of Fate contains everything you need to tell stories of adventure, action, horror, and intrigue set in any genre. Whether it’s classic fantasy, urban mystery, dashing super heroes, or far future action, this book is your guide. Strands utilizes the FATE roleplaying game system and provides the Game Master with all the tools he needs to get any campaign, of any genre or power level, off the ground and running in minutes.

Strands of Fate features:
  • A system of Advantages that provide you with fully functional magic, psionics, mutations, cybernetic enhancements, or any other strange power you can imagine.
  • Rules for creating and playing with vehicles, from pirate ships to star ships to ten story tall battle mechs.
  • Support for non-human races or even transhuman characters.
  • A system for creating and controlling units and organizations, and using them to play out regional or world spanning conflicts.
  • Antagonists and equipment to challenge and aid your characters, whether they’re knights, modern soldiers, or star hopping androids.
  • While Strands of Fate is a stand alone product, its "toolkit" design allows it to be used to enhance other FATE games by providing an array of compatible optional systems.

Friday, December 27, 2013

Tabletop Gaming - First Impression - Firefly the Board Game

Firefly the Board Game @ Board Game Geek

This was my present for the wife and I for Christmas and it hit off better than I anticipated! We heard the comments post-release of at least one aspect of the game that rang sour for people and we experienced that in our 2nd game but ultimately: We still love the game a LOT. 

We love Firefly/Serenity and this game is very well done to bring out that dangerous, risky business.

Our 1st game was the additional Story Mission from the game site called "First Time in the Captain's Chair".

This game was only 75 minutes long and we never felt anything to be a problem and understood all the rules just fine. It was successful in execution with our thoughts. We hadn't come across the cruelty of losing one's contraband for a mission in that play.

The 2nd Game (The King of all Londinium) was longer. It clocked in at almost 3 hours but for good reason.

I found my progression slow to get where I needed to be but that was just my own fault while Tmara had her contraband taken from her when I placed an Alliance Cruiser on her space. Until she learnt to stop trying to get Nav Cards where Salvage Ops appeared and to start doing missions with some extra equipment.

In the end, Tmara clawed her way from nothing to win! This was impressive and I loved that I lost because it literally was neck and neck at the end there. If Tmara hadn't dived into the last Goal (all hail River Tam!) I was one Full Burn away from my attempt and I would have just as easily completed it.

To add insult to injury, the planet for the last goal had Reaver on it and while doing a Full Burn, Tmara drew Reaver Bait and then evaded it to end on the Goal planet to solidify her success!

Here is the final look of the game board for Game #2

It was an epic win to a longer than normal game but it was 100% fun.

Now, onto our impressions.

The game is fantastic for our Firefly itches and the length is respectable but it can derail for a player if something goes wrong. But the major thing is, if it goes wrong, it's because you risked it too much like going on Full Burn through Alliance Space with contraband without a Cry Baby upgrade or something akin to that. It is risk vs reward and it works.

The only downside we saw was not so much player interraction except for being able to screw over other players when they Full Burn and a bad card comes up (where another player does the shifting of the Alliance Cruiser/Reaver Cutter) or by giving Disgruntled Crew a better offer to jump ship.

The first expansion that is coming will infact add Piracy to the game where you can attack another player and steal their cargo/contraband/etc. The game therefore shows promise that the developer knows what it needs to enhance the game further.

The main aspect we want to see is more Story Cards. They are fantastic and varied! The 3rd game we'll be playing this weekend will be one that everyone starts out with a Warrant and has to make $12,000 before they can retire. He/she who gets their dictates the game is about to end and everyone has to take off their cash the Pay of a mission they have yet to complete and see who has the most money left in the end. It sounds fantastic and very different from what we had just done!

Overall, very impressed and love now having a Firefly game on the shelf to relive or live on the 'Verse in our household!

And as per always, we aim to misbehave!

Saturday, December 21, 2013

Tabletop Gaming - First Impressions - Forbidden Island

This will be the first of my First Impressions as there is usually a long time between playing the game for the first time and feeling comfortable doing a review, therefore the First Impressions was born and starts here.

We just got this game today as our Secret Santa and decided it was time tonight. Over a glass of sparkling Merlot (anniversary gift from in-laws), we found the game was VERY easy to set up and just as easy to understand.

Eventhough we saw it on Tabletop over at Geek & Sundry, and we needed a slight refresher as it has been a few months since we saw it, it was very easy to pick up and play.

At this point, we love trying to find games that aren't so hard to learn to play or grasp at the rules so we can get the family (who aren't as into board gaming as we are) and infect them with the bug from time to time.

From this one game, this first impression: Forbidden Island will be one of those games that we will pull out and show them after we have a few games under our belt. It was simple to understand, simple to do a turn (approx 10-15 seconds, if that, per turn including drawing/resolving of cards) but the execution of trying to win was a little bit more of a challenge.

We did our first game just now at the novice difficulty as the Engineer (wife) and Diver (myself) and it didn't look at any point that we would lose but a few of the Water Rises! cards could have turned the tide (pun intended) on our game. We kept on the ball, kept locations shored up and let others sink to the ocean floor when we didn't need them anymore or they didn't pose as an issue to our victory.

The game ended as a victory, took no more than 30 minutes to get onto the helicopter and to safety.

Forbidden island is a huge thumbs up from us as a nice, quick game that on harder difficulties will have us pulling our hair out. The game is definitely a different addition to what we own and hence it'll be hitting the table as often as we can.

Lifting off the Island!
Again, thanks to Ranni for bringing it to our table as the gift!

XMAS - And now the Secret Santa to me has arrived!

So this is what spurred me on to do the delayed draft over this busy period. As Tmara and I were leaving the house today, there was a small Barnes & Noble parcel on our front doorstep. This was odd for us since it is a Saturday today!

For my last few days, this parcel was a much needed smile on my face!

I have a parcel coming with a present for Tmara and I (one we know of, Firefly the Board Game & Shattered Timelines expansion to Sentinels of the Multiverse) and after a round trip of the city and back to the main depot AND then now it being on the courier here in Mount Gambier, it wasn't delivered at all yesterday. No idea why. I could only guess they had so much to do that it wasn't gotten to and will arrive Monday. It didn't stop me though looking out the window today hoping it would arrive.

Instead, this arrived!

This was a present out of left field. It completely blew me away. This is a game we watched on youtube on Tabletop (Geek&Sundry) and I loved the idea of it BUT I never added it to a wishlist here on this blog or on BoardGameGeek as I forgot to. So to see it end up at our doorstep was a.. well.. pleasant isn't the right word. It just blew me away and turned my frown upside down!

Forbidden Island from what we saw reminded me of Pandemic in nature where you need to do as much as you can before the game defeats you, almost like a puzzle, but with Forbidden Island it is the fact there is no 'cure' like Pandemic and instead you are trying to get off the island before it sinks. We're now home alone as the 14 year old just went to his dad's in Tasmania for Christmas and the next 2 weeks, we're looking forward to breaking this out asap to learn it before he returns :D

Now, with all that blathering over and done with, comes the other reason I laughed out loud in the car when I opened the parcel: the subject of who my Secret Santa was!

My secret santa was none other than Ranni Moonbeam/Teresa Tuggle! The same one I had! As Stephanie Morrow mentioned in email to me before, she couldn't help but chuckle at the fact that we both had randomly become each other's secret santas! 

Ah the fun of how the dice fall :D

Many thanks again to Stephanie/Stargrace and Teresa/Ranni! You both made my Xmas and I am glad I did the same for Teresa. Time to prepare for next year :D

Wednesday, December 11, 2013

Random - Big (overdue) update

This will be short as I've got more posts coming this week but wanted to do a post with dot points that I'll expand afterwards.

First on the list will be a shout out to Pinnacle Games! It is their 10th birthday! Happy Birthday!!

Now, onto the aforementioned dot list.

Since I last posted in September, I have read so far 4 books and working on Catching Fire at present.
  • Discworld: Guards! Guards!
  • Discworld: Men at Arms
    • Discworld is something I have been putting off for SO long and as I live with a Pratchett Fanatic, I had to start eventually. While I was in a down mood (pre-operation) I needed a pick me up. Hence, will be reading the Watch storyline before I read other story arcs within Discworld,
  • Starcraft: Heaven's Devils
    • I had an itch and got the expansion to Starcraft 2 and hence decided to try reading a few of the recommended books. This was actually a pretty good novel by William C. Dietz and it even incorporated a reasoning to how so many marines get spawned in the game into the book :D
  • The Hunger Games (Book #1)
    • I wanted to know what was all the go with the trilogy and started reading this one. About 1/3 into it, it was growing on me and when I finished it, I immediately moved into the 2nd book. I really like them so far. I've not seen the movies, I'll watch them after I've read the books.

New Purchases

Monday, August 05, 2013

Tabletop Gaming - Review - Defenders of the Realm

Defenders of the Realm @ BGG
Back when the main cooperative games we had were Arkham Horror and Pandemic, I asked a friend for any other recommendations. What we got was a Pandemic-like game that was actually reliably hard!

The game itself isn't very hard to set up at all and it gets randomized per the cards you draw to determine where pieces are placed. In the end of the setup, it generally looks like this:

Tabletop Gaming - Review - Star Trek Catan

Star Trek Catan @ BGG
 Prior to playing Star Trek Catan, my wife, son and myself had only had the experience of playing some board games, like Catan, via the Xbox 360. We loved playing it that way because it didn't require such an investment to play it on the table. After some time though with the digital editions not getting as much love as the table versions, we eventually had to give in.

Tuesday, July 23, 2013

Tabletop Gaming - Much spending has been had...

Tax return has been and gone. Most of it was on bills and a huge shop but I did manage to get some shinies.

  • Star Trek Catan (On it's way)
  • X-Wing Wave 1 & 2 Miniatures (Almost in stock to send as one parcel)
  • Warhammer Fantasy Roleplay 3e: Blackfire Pass & The Enemy Within (Stock being picked)
Really looking forward to them arriving. I just got Masks of Nyarlathotep for Cthulhu that I am going to be running and later on I will run Enemy Within for WFRP3e when I relearn all the rules. 

That is the part I love about Cthulhu. I've not played it at tabletop in like 10 years or more now, close to 15 (ye gads!) but did GM it briefly on a forum. Either way, the rules are still up in my head. They are not confusing at all or complicated like other RPGs can be. When the Cthulhu one does start, one of the players is not only new to Cthulhu but new to roleplaying! Hopefully I can scar her for life..

Monday, June 17, 2013

Tabletop Gaming - Review - Lords of Waterdeep

Lords of Waterdeep Review @ BGG

Where do I start?

I'll start with the simplest of simple three words I could say:


This game, unlike some of our other favourite games, is not co-operative and instead of competitive. Our household really does prefer not delving into competitive games since some of us (not naming myself >.>) are sore losers. This game though, is one of our few that we have no problem whatsoever about playing and easily recommend it to others who may be afraid of playing a competitive game!

We have only played the game most of the time with a minimum of three players and a single match of five players. The three player game was my wife, our 13 year old son and myself while the five player game was those players plus the parents. The three of us love it, the parents got the hang of it and liked it more than other games we have because of how easy it was to learn.

My wife and myself LOVE board gaming yet prefer to play games that aren't too confusing or at least the rules are easy to grasp to lower the need to worry about rulebook the whole game. When it comes to Lords of Waterdeep, the game's rules are almost the most simple we've ever experienced where instead of holding onto the rulebook, you look at the cards and they explain it all to you. It almost has the simplicity of Fluxx (we own Monty Python Fluxx) in that regard.

We are also Dungeons and Dragons fans for the pen and paper tabletop gaming and hence we bought previously the game Wrath of Ashardalon and haven't really gone back to it since (more because of it's rules vs what we'd expect from 4th Edition D&D) but Lords of Waterdeep was a breath of fresh air with the emphasis on worker placement rather than another roleplay board game.

Instead of going to a dungeon, Lords of Waterdeep is about vying for power within the City of Splendors, Waterdeep. Each lord or Lady has their own agenda that is kept secret from the other players while you try to amass whatever your current Lord/Lady needs to win the game.

As previously mentioned, Lords of Waterdeep is a worker placement game where you are trying to place your meeples in the city where you gain the best benefit of more people on your side (cleric, fighter, rogue & wizard) to help complete quests or perhaps to get more gold to help purchase more real estate in the city.

The game itself doesn't feel like you are doing nothing at any time and doesn't feel like it goes on for too long or short. Each game will be approximately 30 to 60 minutes in length and all actions occur nice and quick in a simultaneous manner. There are pause moments but the game flows smoothly enough that even our 13 year old was eager to play and his attention span is well.. He's a 13 year old with ADHD, you do the math on how many can sit and play a board game for up to an hour or more!

A side note for those who, like myself, have fun working out how to store a game (re: Arkham Horror) when not using the box: Whoever came up with the final idea for Lords of Waterdeep's box design was a genius! There is just enough room for everything, every wooden cube, every meeple, every card, all has it's designated place as instructed in the back of the rulebook!

The only downside I can think of with the whole game and this is me fishing for this is the variety of what the Lords/Ladies have to do to do to win the game are not as varied as I would have liked. They are mostly similar in what they have to do except for one or two that are different to the rest.

That is literally the only negative I can think of and I believe my wife will agree with me, heck even the son too. It is by no means a turn off for us since we still really, really enjoy it. This one negative I believe will be easy to fix, perhaps, with expansions. One such expansion is on it's way (Scoundrels of Skullport) which we are very much looking forward to!

I never really do a score for my games but in our newly joined board game group, we were asked the open question of "What is your favourite five" or something similar to that and both of us immediately said "Lords of Waterdeep'.

Highly recommended!

Tabletop Gaming - All Quiet on the Gaming Front

The last few weeks have been quiet here and we have played Blood Bowl’s expansion “Sudden Death” as well as our first game of Space Alert (albeit did it mostly pausing but by the end was letting it run, next time it will be in real time).
I have Arkham Horror on the table to set up and thinking that will be for Wednesday as it has been a little while and we’ve wanted to play it but kept putting it off (re: Star Wars Old Republic & Saints Row the Third, I am looking at you two >.>)
I also have a few drafts of reviews sitting behind the scenes that I will get done as well *gasp* I need to do more reviewing as I’ve found I have had good comments on the two reviews I’ve done so far over at Board Game Geek.

Monday, June 03, 2013

Tabletop Gaming - Space Alert arrives!

Space Alert @ Board Game Geek

Space Alert is a team survival game. Players take on the role of a crew of space explorers sent out through hyperspace to survey a dangerous sector of the Galaxy. The pace of the game is set by 10-minute soundtracks on included CDs (or by scenario cards, if you don’t have a CD player). During these 10 minutes, the crew must defend the ship while it scans the enemy sector. If they succeed, the ship brings back valuable data. If they fail… it is time to train a new crew.

Players do not compete against each other. Instead, they work together against the challenge presented by the game. The difficulty of this  challenge can be chosen by the players themselves. Completing the most difficult missions requires close teamwork.

It just arrived for us today and hence I've hardly looked inside the box much at all but I have seen a video review that had a session explained it it. In short, I can't wait to play it! Compared to the other games we own, this is a vastly different cooperative game to own and all I can think of is this is what some people wanted Star Trek Online to be: Players man the stations on the ship and cross fingers that we all don't die!

Thursday, May 23, 2013

Tabletop Gaming - Dixit - 23rd May 2013

Almost a spur of the moment family night here with BYO dinner and since we borrowed Dixit off John (Many thanks!), we decided to dive in and play it first time with them. After they checked the rules, they were a little bewildered but once they got their hands dirty, they really, REALLY enjoyed it :D

It is definitely now on our To-Buy list (Unfortunately I just put a game on order for next week - Space Alert) right next to Agricola.

After checking my normal site (plug: Pinnacle Games) I got the surprise that Dixit has a few expansions. For once, I actually am happy for a game that has a few, even if they are all equal price of the base game itself.

The main aspect we enjoyed the most was the 13 year old son wasn't going to play, he didn't think he would do too well. Infact, he didn't come last (I actually came last >.>) and there were times that his card was chosen over others due to his creativity!

All in all, highly enjoyed it and now have to work out whether we return it to John or follow Tmara's recommendation ("When do we return it?" "Nevah!")

Monday, May 20, 2013

Tabletop Gaming - Power Grid - 18th May 2013

First time playing Power Grid with some new people Tmara and I met locally through Once we got past the learning curve of never playing it before and others to refresh the rules, it was a lot of fun!

The map we were using was an addon of the United Kingdom. Both Tmara and I made small mistakes on placement like Tmara was stuck where she was until Phase 2 and 3 began as others loved England as much as she did :P

I started in Scotland which was ALL to myself in the end but the catch I found was how much it was to go from one city to the next was more expensive than other locations.

Either way, we enjoyed ourselves, we socialised with a new group (gasp!) and are in a group that will be attempting to bring a Board Gaming Club to the area in a location that is amazing and free because we'd be getting people in the community active.

With respects to the colours, Tmara was green and I was purple. The others were red (John), yellow (Adrian), black (Robin) and blue (Andy). Apologies if I got any of those wrong >.>

Mid Game

End Game (Black won as Blue couldn't power one more to beat them)

Friday, April 12, 2013

Tabletop Gaming - *gasp* Been awhile since I purchased a non-video game..

I just checked the archive and noticed it was 13th June 2012 that I bought Lords of Waterdeep (on my list of need to review!) and nothing since then. Oh I lie.. we got a few things like Lego Creationary, Big Bang Theory: Fact or Fiction, and a few others but nothing of our normal board games we get.

That will change as I have Star Wars the Card Game on order for next week when paid. I'm looking forward to it since we own Lord of the Rings Card Game from FFG as well as I played the previous incarnation (or one of) of Star Wars TCG with the hero/ground/space battle mechanic.

FFGs though I think has hit the nail on the head for me after reading the rulebook and watching the tutorial video.

Only time will tell!

Tabletop Gaming - Blood Bowl TCG: Sudden Death Expansion

Really. Really. REALLY! looking forward to this one.

The only real disappointment we had with Blood Bowl: The Card Game was one of the team's we wanted to play was Dark Elves and they weren't in the core set.   As I said in my review, I knew there would be expansions due to the 25th Anniversary this year and hence looking forward to this hitting the shelves :D  

Update #1: I know this has been news for abit now but I've not been blogging, bad me :P

Update #2 I'm doubly bad now that I noticed it was released on the 15th March but I just ordered Star Wars LCG.. so no love for BBTCG, for now... 

Blood Bowl: Sudden Death Mini Site

Well, Bob, I don’t know about you, but I’m really excited about the new teams entering the league!
You bet, Jim. With the Dark Sorcery Syndicate joining the Team Manager’s Union, the death toll will likely hit a record high!
You’re right, Bob. For the teams in the Dark Sorcery Syndicate, it’s hard to keep a good player down.

Fantasy Flight Games is pleased to announce the upcoming release of Sudden Death, a bone-breaking, pulse-pounding expansion for Blood Bowl: Team Manager – The Card Game! This death-defying expansion brings a host of options to the pitch, including three new teams, new Contract payouts, new enchanted balls, and more.
The Dark Sorcery Syndicate union features dabblers in forbidden magics who just don’t know when to stay down. The undead Champions of Death tear up the pitch – sometimes literally as they raise new zombies and skeletons from the corpses of former Blood Bowl players. The vampires of the Black Fangs are always thirsty for victory (and blood). And the Dark Elves of the Naggaroth Nightmares are happy to give both teams plenty of fresh corpses with which to play.

Three Death-Defying New Teams

Champions of Death: Not even mortality can stand between an Undead player and the pitch! While Zombies and Skeletons are not the most durable players, they can survive nearly any beating and come back for more! And woe to the opponent who has to stand up against a Mummy or Wight.
Black Fangs: The mighty Vampires of the Black Fangs do not know the meaning of mercy—they don’t even show it to their own teammates! Whenever a Vampire player isn’t feasting on one of his Thrall players, he has got his eyes—and fangs—on his opponent.

Naggaroth Nightmares: Dark Elves are merciless players, always looking to exploit their opponent’s weaknesses to find the quickest path to victory—even if it means eviscerating the competition. Dark Elf players rely on versatility and brutality, plain and simple..

Sudden Death features new teams, new gameplay options, and even more cards for your current experience. This jam-packed expansion is sure to raise your spirits...and maybe a few others. Learn more visiting our Sudden Death website, and look for it on store shelves later this year!

Thursday, April 11, 2013

Tabletop Gaming - It's time to dive back in!

So as previously mentioned, we're getting back into board gaming :D

The image to at the bottom of this post is our gaming (and mostly my RPG books at the bottom there) shelf at present and to think I have been held back over the last few years.. I wonder what it would have looked like? :P

The games we have aside now to play in the coming week or two and I will try and do up comments on here, a review or perhaps just a mini review, is as follows (in no particular order):
  • Lords of Waterdeep
  • Defenders of the Realm
  • Dungeon Lords
  • Blood Bowl (Card Game)
  • Pandemic
  • Big Bang Theory: Fact or Fiction
  • Dungeons and Dragons: Wrath of Ashardalon